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Tales of zestiria mods
Tales of zestiria mods






tales of zestiria mods

Fills description with the arte name(only artes with no description). v2 no longer requires you to fight a battle just being in the field should show this information.Įchinda Jade/Sophie Enc Info -Two scripts that allow you to alter the battle to enemies of your choosing.įill NULL Description - Prevents freezing from enemy artes in the menu due to no description(offset for most enemy descriptions points to zero). Also can alter the enemy's casting speed and their attack-wait time. You can change things such as HP/Atk/A.Atk values, enemy size, run speed, and their skill(like the party's equipment skills).Įnemy Stat Multiplier(v2) -An enemy stat multiplier script, based on difficulty. Although there is more information for some entries if you toggle the box, NEVER leave it toggled when returning to the game, as it will mess up the offset when changing the entry.Įnemy Book Data -A script that lets you view/alter information in the enemy book(which, of course, are the parameters use when they enter battle). Just go to the Artes menu and place the cursor on an arte when this code is on. Just select the only dropdown option in the "Value" part of the "All Grade Shop BAs Available" code.Īrte parameters(basic) -A script that lets you view some in-depth information about a specific arte. There's also a code that enables the NG+ only Battle Action options(Double Damage, Triple EXP, etc).

tales of zestiria mods

This even works in the middle of battle(hit RT in the main battle menu screen to access). Added some notable enemy artes/spells/MAs as well.īattle Action -> Support/Defense/Tech/Arm/etc -A script that allows you to activate a specific Battle Action(even if you don't have it or its not available yet). Added Zaveid's Heaven or Hell, Alisha's Blasts and Soulstoke Celebration. The Artes dropdown list had 3 or 4 incorrect values for the artes, so those were corrected. NOTE: You DON'T toggle the box select the dropdown option in the "Value" section of this code. YOU HAVE TO USE THE Artes -> All Artes Available(v2) code FIRST!Īrtes -> All Artes Available(v2) -A code that makes all artes available to a party member(permanent if you save your game). The Enemy Book script has been renamed Enemies Defeated and placed into the Enemy Book Data section.Īll Hidden/Seraphic Artes Equippable -A script that makes all normal hidden/seraphic artes equippable by all characters. The Arte Usage script has been placed under the Artes section. The original one is in "Generally unused codes" section if this one doesn't work for you. The Party Members & Stats(v2) script uses a different injection point so that it works at any time, as long as the game isn't "PAUSED".








Tales of zestiria mods